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The PlayStation Move Sharp Shooter is an official motion-sensing attachment designed exclusively for PlayStation 3. Featuring a digital trigger, firing mode selector, pump-action grip, and multiple buttons, it offers precise, intuitive control for PlayStation Move-compatible shooter games. Its ergonomic design and USB connectivity deliver an immersive, realistic gaming experience that elevates your gameplay to pro-level intensity.
| Additional Features | Precise Gameplay, Additional Buttons, Firing Mode Selector, Pump-action Grip, Quick Attack Trigger |
| Asin | B002I0K622 |
| Best Sellers Rank | #59,587 in Video Games (See Top 100 in Video Games) #160 in PlayStation 3 Controllers |
| Brand Name | PlayStation |
| Button Quantity | 4 |
| Color | One Color |
| Compatible Devices | Playstation 3 |
| Compatible Video Game Console Models | Sony PlayStation 3 |
| Connectivity Technology | USB |
| Controller Type | Motion Sensing Attachment |
| Customer Reviews | 4.0 4.0 out of 5 stars (524) 4.0 out of 5 stars |
| Global Trade Identification Number | 20711719809207 |
| Hardware Platform | Playstation 3 |
| Item Dimensions | 20 x 4 x 10 inches |
| Item Dimensions D X W X H | 4"W |
| Item Weight | 2.4 pounds |
| Manufacturer | Sony Computer Entertainment |
| Manufacturer Part Number | 98100 |
| Model Name | 98100 |
| Model Number | 98100 |
| Package Quantity | 1 |
| Power Source | Battery Powered |
| Upc | 711719810001 |
D**N
AMAZING....SIMPLY AMAZING!!!
The Sharp Shooter takes an already stunning title (Killzone 3) to amazing levels of precision and enjoyment....AMAZING....SIMPLY AMAZING!!! The Sharp Shooter is by far the best peripheral for FPS gaming I've ever owned - FnS, AIMONPS, Eagleye, FragFX...etc...all take a backseat! The learning curve of the Sharp Shooter does take some patience; to really become comfortable and master the movements with the Sharp Shooter took me about a week of experimenting with the various settings, but once I got "dialed-in"....I've never had as much fun in an FPS game as I'm having with Killzone 3 and the Sharp Shooter. Since using, the Sharp Shooter my K/D ratio is the best its ever been, in ANY FPS title I've played this generation - 2.2 K/D with around 20 hrs logged. The only real issue I've experienced with the Sharp Shooter is fatigue - to be expected. During extend play, fatigue in the arms and grip hand can cause some discomfort when playing in a more traditional firing position (firing from the shoulder). Playing from a seated position, well firing from the "hip" (resting your elbows on your legs) can help augment the fatigue, however it will still eventually effect you. Best alternative I've found, is to take a 10-15 minute break every 3 matches or so. Bottom line - the Sharp Shooter will elevate your game, buy it you won't regret it!
T**S
Every PS3 Shooter Should Incorporate This From Now On
It's just like most of the reviewers are saying. I'm using it with Killzone 3. You'll need to calibrate the deadzones and sensitivity to your liking. After that, it takes a bit of getting used to, which is to be expected. I mean, you're playing the game a whole different way. I don't understand the people who complain that it takes some getting accustomed to. What do you expect? You're playing the game an entirely different way. Even getting used to an Xbox controller after you've always gamed with a PS3 controller would take some getting used to. This is no different. Anyway, tweak the settings to your liking, and play a few levels through the game until you're used to it, and this thing is like an extension of your own arm! The accuracy is AMAZING! Now I can understand why PC gamers prefer the mouse and keyboard for shooters. Like some others have said, I don't think I could go back to using the ds3. I've got CoD: Black Ops, and I can't even bring myself to play it any more, because it isn't Move compatible. I really hope Sony pushes Move compatibility for shooters coming out. I'd love to play Uncharted 3 using this. All of the buttons are easy to reach. The pump to reload function is so intuitive. I really can't find a single flaw with this thing. I don't have the problem with my arms getting tired. I guess some people hold the gun up at shoulder level, and I could see how that would get tiring quickly. I hold it in a resting position just above waist level. And though I prefer to play standing up, I have also played with it sitting down and it works just as well.
E**R
It is what it is
Its fine. It does what it claims. In the end, I really don’t use it much. There are not many move shooter games and its easier to sit all flabby on the couch with the regular controller as compared to standing up and holding this thing up. My kid thinks its cool but also uses it very little. It sits next to the Guitar hero guitar. I expect this is true for all of these move guns. I’d use the money for another game instead.
J**.
Very, Very Cool, but...
I've owned my Sharpshooter for a while not and I have to say that I absolutely love it and, that said, it is also probably not the smartest purchase I have ever made. There are two ways to look at this from the product point of view, and from the support point of view. PRODUCT This is, without a doubt, one of the coolest peripherals that has ever been made for any gaming system. Among guns--and there are a lot of these stretching back to the original NES duck-hunt--it is the best ever made. Its construction quality is extremely high. It has a lot of buttons right where you would want them (and the the select and start buttons, which you should hope you don't have to push in a hurry). The move wand and the motion controller fit snugly in place, and actually interact with the gun itself through an electronic means. This is a first as far as I know, and it really works well in this case. Its weight is good. Your arms will get tired after a while, but try holding a real gun at the ready for 4 hours and your arms will get tired too. There are two things that I would change about this if I were to have the opportunity. I would either remove the pump action or at least put a locking mechanism so that you cannot easily pull that forward section back. Now as a result of my lifestyle it became apparent that this gap is actually about exactly the size of a bottle cap, so its easy to create your own lock with a bit of tape. I would also like to have seen a charging mechanism so that I could charge the controllers in the gun while they were still in the gun. Presently you have to take them out. Its far from the end of the world, but it would still be nice. SUPPORT It is pretty questionable, particularly many months out, that this will get enough love from developers to make this worth your while to buy. It is very fun and very immersive for the games that do support it, but I don't see a big list of games out there on the horizon that will support it, specifically. The usefulness and the fun of using the device is also very dependent upon how the developers utilize it. I have seen two basic theories behind how to program this for a game. The first is what I would call relative movement or irons-centric. When you point the gun upwards, the view follows upwards until you hold your sharpshooter again, but to look level in game from that point, you have to look down until the barrel finds the horizon line again. The first part of this is pretty intuitive. The second part of it is not. Sensitivity settings are also important to review when you're doing this. This is used in games like MAG, and it basically makes using it in that setting VERY challenging. The second philosophy basically ignores the idea of aiming down the barrel, and as you point the gun upwards, the view shifts upwards. It will only stay pointed upwards as long as you keep pointing upwards. If you were to look down the barrel like this, you might see yourself shooting at your ceiling fan, and not the screen, but it is intuitive. If you level it off your rifle, you're back to looking at eye level on the screen. If you point down, your vision shifts down. This is used in Deadspace Extraction (which is a super-fun game with this device and a definite must-have). If Now I hope I'm wrong about the future of the Sharpshooter and the number of games that will offer support for it. It is a great little device with a LOT of potential. Right now it does seem like a bit of a splurge for a neat bit of technology, but it doesn't seem like there will be too much use for it.
N**E
Epic
I have never felt so cool holding a video game accessory. I played House of the Dead Overkill with this gun and it REALLY enhances the immersion in the game. From the pump action reloading to the satisfying trigger pulls, you have no idea how fun PlayStation Move games can be until you pair them with one of these. Literally the same day I received this accessory and played with it, I ordered another one so I could do 2 player games with both of us using one of these. I previously bought some of the pistol-type accessories, and they're cool too, but once you try one of these it's hard to go back to a boring pistol. I also like the spot for the Move Navigation controller. I thought those were pointless since you can just use a normal Sixaxis/DualShock 3 controller to navigate, but I ended up buying one anyway just to "complete" this accessory. It makes it much easier to navigate menus and adds some good weight to the bottom of it. Some Move games (such as Killzone 3) you really need it to play at all since it's not really workable to use a DualShock analog stick with the Sharp Shooter for anything but menu navigation. You will need to check compatibility before buying any games though. Some games utilize this better than others. My favorite so far is House of the Dead Overkill. Other pretty good ones are Killzone 3 (non-on-rails games like this need the navigation controller for movement), Socom 4, Resistance 3, Time Crisis, and The Shoot. Mag used to be, but it was online only and the servers have since been killed. Some games like Sports Champions 1 & 2, and Toy Story Mania are really great Move games, but don't have any kind of good integration with this peripheral. For example, Toy Story is basically a shooting game, but the buttons are arranged kind of dumb, and even if the Move controller is in the gun, you'll still use your thumb on top of the controller to shoot instead of being able to use the peripheral's trigger. But for games that fully or mostly support it, this thing is AWESOME.
A**.
Solid Gun Accessory
I got to try the gun with KZ3 last night for about an hour or two. I loved it! The Nav controller firmly snaps into its spot and although I was a little wary shoving the Move Controller into the top of the sharpshooter, it went in fine. Mine doesn't rattle like others have said theirs does so I am happy. There is a hole for the Move controller strap to come out through so no need to remove it. The plastic is very rigid and sturdy feeling. I weighed mine with all controllers installed and it was 1.8lbs. After a while my shoulders were a little tired but the experience in-game makes up for it. I would have liked the 2 areas that you contact it most (the pump handle where Nav controller is and the pistol grip back) to have had some rubber for grip. Maybe look into thin selfadhesive rubber sheets cut to fit or somthing. The back stock is sturdy for going in but pulls out really easy. I would have liked the need to push button to allow in and out action as opposed to using the button to only shorten the stock. It came with stickers for Socom 4 and KZ3 for ISA and Helghast (Stahl). I think I may keep mine sticker-free.
T**.
Best gaming gun I've ever owned
Coolest at-home video game gun I've ever used. Functional, comfortable, has numerous features allowing it to meet a wide range of gaming needs/styles, and just looks damn cool. As someone who spends more time throwing actual lead down range than the digital variety, I love that this gun has several features that allow you to get more realism out of the experience if you want to: Using a pump shotgun in the game? Reload using the pump action on the gun. Still want to be able to reload your rifle in a similarly appropriate manner? Sure thing pal, just slap the reload button on the bottom of the mag. The selector switch to adjust rate of fire and the mechanical safety for the secondary trigger (usually used for grenade launcher or other feature) are 2 more nice little details. If all that was somehow not enough, they threw in an adjustable stock as a giant cherry on top. Adjustments allow this gun to be comfortable for both children and adults and this feature is yet another way to try to milk some more feelings of realism out of your gaming experience. We've come a long way since duck hunt... I really hope to see more guns like this as new systems come out. Would be nice to have a pistol platform with a similarly realistic feel/function. Since PS3 is old news, keep an eye out for these puppies in the clearance aisle of your local store. I've recently seen some in town for better prices than on here
B**S
Accuracy?
Best way to sum it up. This works like crap. I got it for Killzone3 as it is prefered. Spent over half a day trying to calibrate. Tried turning the motion sensors off too. Even trying to offset it with some kentucky windage is futile. Sometimes it aims high, sometimes low, right,left- completely random. The button arrangement is kinda funky to get use to also. If you wanna make your games more challenging and don't put alot of stock in accuracy then this product is for you. Makes me miss the NES lightgun. I thought gaming technology was suppose to get better. Used it on Overkill too. I prefer using a pistol.
全**ル
いい取引でした
箱付きだとは思わなく高評価です。
M**T
Easy to use
Very user friendly. All the functions are easily accessible. Would recommend it to everyone who likes war games. Enjoy it!
H**L
gleich mal kaputt angekommen das teil trotzdem top
ich habe mich echt gefreut als das teil ankam. machte die verpackung auf und schon viel mir der schaltknopf rechts über dem abzug entgegen. nach langen hin und her wars mir aber egal und mit einem tropfen sekundenkleber hält das teil nun jetzt bombenfest und die bedienung ist nicht eingeschränkt zumal der knopf nicht benötigt wird. aber nun zur gun an sich. ich habe laaange mit mir gekämpft ob kaufen oder nicht. letzendlich habe ich es getan und bereue es nicht. die gun liegt gut in der hand und wirkt nicht billig. alle knöpfe sind gut zu erreichen. eine starke umgewöhnung ist es trotzdem von daddelpad auf move gun umzuzeigen. man braucht ein paar stunden um einigermaßen flüssig spielen zu können. hat man den bogen aber erstmal raus machts tierisch spass. auch die anfänglichen schmerzen in der schulter verschwinden nach ein paar stunden da man sich daran gewöhnt. man macht nämlich automatisch diese typische waffenhalten wo man den ellbogen nach aussen streckt und das strengt schon ein wenig an :-). leider ist die auswahl der spiele die mit der gun funktionieren eher gering. ich habe killzone 3 und the shoot. killzone 3 ist der absolute wahnsinn und macht tierisch spass. the shoot ist genau das gegenteil leider :-(. mehr spiele konnte ich noch nicht testen. ich hätte noch interesse an socom und time crisis. mal schaun :-)
だ**ち
ガン感覚を味わいたいなら絶対に買うべき
とりあえずいろんなゲームで遊べます レイジングストームは最高でした PS3で配信されているハウスオブザデッド3&4ではmove取り付け下のポンプで なんとリロードが出来ました!! HOD3はアーケード感覚!!!
C**N
Perfect !!!!
Excellent !!!! Perfect condition and at a better price than anywhere !!! Highly recommended !!!
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