







🛡️ Step into the boots of a SWAT commander—tactical precision never felt this real!
Ready or Not - Day One Edition for PS5 delivers an ultra-realistic tactical shooter experience where you command a SWAT team through intense, real-world inspired missions. Featuring authentic weapons, gear, and crossplay co-op for up to five players, this game challenges you to make critical decisions in high-stakes scenarios that expose the dark underbelly of crime.





A**N
Mint
Good game
P**L
A really good game.
I live playing campaign games usually solo. This game can be played solo or with other people. The graphics are good and the game okay exciting to play. I am very happy with my purchase.
A**R
Good game
Good game think i hear it being played all the time!
M**.
Ready or Not
A hard but great game only gave it 4 stars because I have not played it for long
H**N
Great game
My son thinks this is one of the best games he's played
L**R
as described
good game as described
M**H
Frustratingly broken, and technically unfinished.
Although, it's a title which nicely fills that old school gap from the much cherished 'Rainbow Six Vegas' games, and other tactical shooters from the past. The problem is, the final product, doesn't feel or play as if it's finished development. It's rough, glitchy and in desperate need of graphical/technical polish. Let's start with the positives: *Squad control* You have 4x squad members, 2x in team blue and the remainder in team red. You're gold, the leader. You can split up your squad, tell them to breach doors, pick locks, arrest suspects, throw grenades, cover you in a particular formation, and stack up on doors on whatever side you like. You can even view their position via a videocam that is situated on their helmet. Each approach to a hostile situation can radically change depending on your actions. The commands are much deeper and diverse than say any of the previous Rainbow Six Vegas games. You have a command wheel, which is a little fiddly at first, soon becomes second nature once you've played a few missions. *Sound Design* Gun SFX, the background ambience, voice-overs and the enemy/hostage interaction is fantastic. For the best audio experience, I highly recommended turning off the music, as it drowns out the intense sound design. Fire fights sound ferocious, beefy, and echo off the surrounding environments. You can hear enemies/terrorists bickering, hostages/civilians complaining about the situation they're caught up in. People opening up doors above you, and other NPC's firing rounds in the distance. The night-time storm during the "Sins of the Father" mission really adds to the grimy atmosphere, with the heavy rain pounding the windows, and your footsteps echoing upon the polished marble floors. Spent shell casings, broken glass, and various other bits of detritus give off a distinctive sound, meaning you can hear potentially hostile NPC's approaching you from all angles. *Hostages/Civilians point towards enemy fire* Depending on which mission and the demeanour of certain Hostages/Civilians, they can really help out during intense fire fights. For example; a civilian in at the bottom of a lobby, and you're receiving gunfire from somewhere above, the NPC will point in the direction of fire, helping you take them out. *Mission Variety* No 2x locations are the same, nor is the time of day. You'll be breaching crack-dens, bobby trapped houses, expose a human trafficking ring, a disturbing nightclub shoot, a hospital massacre, disrupt a cultists farm, a bomb ridden college that's been taken over by mass shooters, etc. Some missions are bigger, harder, and much more demanding than others. Especially "Elephant" where you have a time limit on defusing bombs and making sure all hostages are safe. *Weapon/Squad Customization* They're many different weapons, assault rifles, submachine guns, shotguns, pistols and non-lethal options, such as Tasers, and CS gas. All weapons handle differently, with various add-ons/attachments that can either improve/degrade the performance of your weapon(s). Many of the outfitting options are locked behind gaining the best ranks on the main missions. For example, a shirt maybe locked behind a getting a 'S' rank on a particular mission, a tattoo sleeve may require you on completing a stage on a hard difficulty setting. You can attach ballistic masks to your team, riot shields, different helmets, trousers, anti-flash glasses and standard sunglasses too. All with their own unique colour/camo sets. Now, let's get into the negatives: *Squad NOT acknowledging your commands* Too many times, I have experienced my squad verbally acknowledge my command... Yet, they stand there as if they're being lobotomized. During the heat of combat this is absolutely inexcusable, especially on a game that prides it's self on realism, doing the mission correctly; keeping your team and hostages alive. The issue is much more prevalent in close quarters, your squad sometimes just get stuck on each other, and you're having to call them over from their current position to a new one to 'fix' the problem. *Squad not acknowledging the sound of enemy gun fire* I had many problems with my squad ignoring the direction of enemy fire. This usually occurs after they've "cleared" a room. And, the room has another open door which may contain a hostile enemy looking directly at my squad, firing at them. It must be a bug, or just a developer doing crap game coding. If my squad approached an open door and a room wasn't cleared, they return fire. But, clearing a room with multiple open doors/passage ways is a real problem, as the squad AI doesn't SEE past the current room, and stands there taking fire. *The graphical fidelity* I'm playing this on an Xbox Series X, via a 4k 120Hz Samsung QN90B TV, with fidelity mode on, not performance mode. This game is a real mixed bag. Using Unreal Engine 5, it looks more like it's using Unreal Engine 3, from nearly 20x years ago. Missions set during the day look very washed out, and there's a distinct lack of shadowing underneath static vehicles, and NPC’s. Making things look like they're floating upon the landscape. Cars driving by on a nearby road look blurry and oddly pixelated. Some buildings look overly flat, boxy, sporting unusual rainbow banding on the textures. The mission "Carriers of the Vine" has a flat, triangular, blurry texture covering the horizon, it looks terrible. The mission screen, which sports a red/sunset haze covering the city you're looking at, has smudgy/blurry looking green trees pointing out of the orange/red ground, as if they're cardboard cut-outs. How did this get missed? It looks like a beta build of a X360 game at times. Even, things like texture pop-in are an issue. After accepting a mission you're put back into the mission briefing room, only to see the textures pop in and out, complete with jaggy shadows, as if the game engine isn't properly optimized or coded. Night-time missions tend to look a lot better than the day-time missions. Especially the mission's set in the Neon nightclub, and the hotel during a storm. NPC character models can awkwardly clip inside each other, and sometimes have stuttering animations. *Floating bullet/shell casings* After firefights, the screen is filled with floating shell casings and spent bullets. I have no idea how the developers missed this, it's apparently been an issue for nearly a month and still no fix? *The Police Station/Lobby System* This is an oddity. Quite possibly the quietest police station conceived within a game. Why give the player the option to roam a police station and it's offices, if you can barely interact with... anything. It seems like a waste of time, slowly walking from one office to the other, just to access your loadout and missions. Yes, some people may think it's a nice touch roaming around a police station, and seeing what evidence and suspects you successfully captured. But, when you're dropped to a random room after each mission and have to slowly walk to the briefing room, just to get into another game, it gets tedious very quickly. At least give us the player(s) the option to interact with NPC's, or do something, anything worthwhile if you're going to put us in an overly large pompous lobby system. Even the character models that are present in the Police station, are seemly superglued in a spot, and just stand there looking at you. 2025 peak gaming. *Squad sanity system* Your squad members have different temperaments depending on what happened during the last mission, and if they survived it. But, they're just a glorified JPEG image that you have no interaction with. It doesn't help that later available officers, look exactly the same as somebody that may have died, or is in therapy. Come on, VOID, at least randomise the model or create new faces. Even the supposed perk system doesn't seem to work. I couldn't care less sometimes when a squad member gets incapacitated during a mission, as they're disposable. You don't even see them within the Police station before agreeing to a mission. *The menu interface* It simply doesn't work, or only when it wants to. When you're in the ghost town of a Police station, and want to access your squad line-up, the tablet you access occasionally crashes. I'd be rotating out a mentally stressed out officer, and the tablet will freeze, only responding when I close out of the tablet, meaning it's not saved my changes. *The "Elephant" Mission* Probably the most notorious mission in the game for difficult spikes. You're on a strict timer, and have to not only disarm bombs, located within a college. But, rescue all the hostages, including the ones that love to run about into the line of fire, and neutralize the enemies. Combine that with squad members that don't acknowledge they're being fired at, after sweeping a room... Plus, the enemy/item placement is randomized every time you replay a mission. You either get to disarm the bombs, and have a hostage die. Or manage to save the hostages but don't have enough time to disarm the bombs... It's unbalanced and feels overly difficult just for the sake of it. I completed the mission after reducing the difficulty to easy, eventually with an 'E' ranking. Good enough for me to progress to the next mission, and I won't be replaying it again. *Finishing all the main missions* No congratulations, thank you for your service... Nothing. You're just plonked back into the empty Police Station. I haven't played online yet, but as it stands, completing all of the single-player missions doesn't feel particularly satisfying. *The content on disc* I'm a physical media person, and don't buy into digital media as you don't own it, and if there's anything wrong with it, you're stuck with it. Whereas with a disc/box media, you can sell it on. Anyway, first off, I'd say there's an acceptable amount of single player content. Not an amazing amount of content, but not slim by any means. I got about 9x hours worth of play, completing the main 'Ready or Not' missions. I'd say the majority of your time will be spent re-playing missions, and getting the best rankings to unlock customizable gear. The main issue is, that the game was first available in July 2025 digitally. Yet, come to delayed physical release, they didn't include the DLC's available which come to nearly £20 separately. Meaning that if you want all the content, at "launch". The disc + DLC comes to nearly £60. More than the digital deluxe version. But, why buy that digitally For £56 when the game doesn't work properly?! Meaning you're stuck with it. If the content is available and ready, why not include it in the disc instead of separating the customer base, penalising what people can play. *Overall* There's a great, perhaps amazing game buried underneath the bugs/issues and graphical defects. When it works, it's intense, atmospheric, and unlike any other shooter on the market. But, they've released it now, as a finished product. There is absolutely no excuse for a game in this state, to be release like this in 2025. If you tolerate this, they keep shovelling it. Feels like a rip-off, especially when the game is at £43 at the time of this review, all the bugs/issues and silly graphical problems, I can't rate it more than 2 stars.
M**Y
Great game
Very good game
M**Y
Le jeu est extra
Le jeu est incroyable.
R**Y
Buon articolo
Top
C**H
Genau mein Ding
Gut gemacht. Ich würde mir ein Fadenkreuz wünschen. Kann man immer wieder mal zocken.
M**U
Excellent
Excellent. Très réaliste.
A**E
Super SWAT Simulator der Fordert aber Spaß macht!
Ich finde es wirklich gut, nach all den Jahren mal wieder ein gutes SWAT Spiel/Simulator, dass an manchen Stellen echt ein wenig fordert und gleichzeitig aber auch echt Spaß macht. Hab es auf dem PC nie gespielt, kenne daher nur die Konsolen Version. Von mir eine klare Kaufempfehlung.
Trustpilot
5 days ago
1 month ago