---
product_id: 1542681
title: "Shin Megami Tensei"
price: "34.11 OMR"
currency: OMR
in_stock: true
reviews_count: 8
url: https://www.desertcart.com.om/products/1542681-shin-megami-tensei
store_origin: OM
region: Oman
---

# 8th chapter expansion Tactical turn-based battles Full voice-acted dialogue Shin Megami Tensei

**Price:** 34.11 OMR
**Availability:** ✅ In Stock

## Summary

> ⚡ Survive Tokyo’s lockdown—where every choice and battle defines your legend!

## Quick Answers

- **What is this?** Shin Megami Tensei
- **How much does it cost?** 34.11 OMR with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.com.om](https://www.desertcart.com.om/products/1542681-shin-megami-tensei)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Dive into the all-new 8th chapter:** Extend your adventure with fresh story content that reshapes your fate.
- • **Master strategic, turn-based combat:** Outthink demons with layered elemental weaknesses and extra-turn mechanics.
- • **Fully voice-acted immersive experience:** Hear every character come alive, deepening your connection to Tokyo’s lockdown drama.
- • **Shape your story with time-sensitive choices:** Every conversation and decision impacts multiple endings—don’t miss your chance to influence Tokyo’s fate.
- • **Customize your demon arsenal and fusion tactics:** Build unique teams and fuse demons to craft unbeatable strategies.

## Overview

Shin Megami Tensei: Devil Survivor Overclocked for Nintendo 3DS is a critically acclaimed RPG that expands the original with an all-new eighth chapter, fully voice-acted dialogue, and deep tactical turn-based combat. Set in a demon-infested, government-locked Tokyo, players navigate a 24-hour clock of time-sensitive decisions and strategic battles, fusing demons and shaping multiple endings based on their choices. This enhanced edition offers a rich, immersive experience perfect for fans of JRPGs and strategic storytelling.

## Description

Expanded and enhanced, SMT: Devil Survivor Overclocked for Nintendo 3DS builds upon what many considered one of the best RPGs of 2009. The player is presented with a novel premise: Tokyo is in full lockdown, the government's swift, coldblooded response to a surprise demon invasion. While you and your friends must solve the nature of the interdimensional rift through which the horrific creatures are entering your world, saving the world is not your highest priority; staying alive, on the other hand, is.

Review: "Peaceful days have died," so let's have a great time. - It's a great JRPG, a great SRPG, a great SMT game, and a lovely improvement over the original DS version! Most of the features from Devil Survivor 2 made their way into this upgrade of the first game (except DeSu2's Fate system, sadly) and it really helps. I used to think, before these recent remakes, that DeSu had the better story while DeSu2 had the better gameplay - this remake evens the playing field a bit. As such, this game combines great gameplay with useful features/additions and a great atmosphere-driven story with interesting characters. That said, since this is a Shin Megami Tensei spin-off, be warned: it's difficult. Patience is not only a virtue but a must with these games. Certain monsters can and will one-hit you, and some bosses will need to be repeated until you get your strategy down. That said, the game is really fun once you get over that learning curve, and the story and characters really help push you along in that regard. The game is set in a modern-day Tokyo, where you and your companions have just been trapped in a government lockdown/quarantine of the area. You quickly learn that this has to do with the demons you discover, and in fact acquire through strange portable electronic devices (called "COMPs," but clearly resemble a Nintendo DS/3DS) that are able to summon them. Communication is severed, demons start causing chaos, people start to panic, and your party finds themselves simply trying to survive day-to-day. This leads you to finding the cause of the lockdown, the origin of the demons, the COMPs, etc. and your decisions ultimately decide how, or even if, you try to fix things and end the lockdown or not. There are quite a few endings as a result that are, again in typical SMT fashion, often alignment-based (e.g. chaos, law/order, neutrality, etc.). You can even get a bad ending, but that's easy to avoid if you pay much attention at all. The gameplay is divided into two parts: non-combant and combat. Non-combat gameplay has a list of areas you can go to in the lockdown, with people you can talk to or events/battles to partake in. This all happens according to a 24-hour clock, meaning certain people can only be talked to at certain times and battles likewise can be time-limited. As such, you can leave characters to die if you know in advance they are in danger at a specific time and refuse to help them out. Your choices in this regard, i.e. who you talk to and such, will help shape and determine the course that your game takes and the final route and ending you get. So a general idea is to talk to plenty of people early on until you have an idea of who you agree with and ultimately want to help achieve their goals the most. And don't worry - you're not locked into a decision or anything until much later in the game, and it's black-and-white when you do finally decide what route you'll take. And also out of combat you get to buy demons (via "Auction" or the compendium of your past/current demons), fuse them (two demons become a third demon, with you losing the two you fused), changing up your teams/skills, etc. Combat gameplay takes place in individual skirmishes or fights that are made up of a local area, overlaid by a grid that determines movement. The flow is turn-based, with each player character (up to 4 at a time) and enemy character taking turns according to their speed. So you don't control all of your characters at once before ending your turn, and you don't get to choose which character of your goes when. This adds a need to strategize, of course. Once your character engages in combat with another, the gameplay momentarily departs from traditional grid-based SRPG games as it opens into a turn-based JRPG combat where you choose the actions for your character and their demons (up to two) and it happens at the same time as the enemy's actions - chronologically carried out by each individual's Agility stat. The actual fighting involves a very interesting (even if sometimes frustrating) system of elements, resistances, and "extra turns" (i.e. extra actions, usually gained through critical hits or hitting an enemy's elemental weakness). This is something you'll definitely have to get a handle on in order to get through the game without rage-quitting. While it's a game where you absolutely need to have patience and be willing to learn the ins-and-outs of combat, I would recommend it to anyone that likes RPGs, JRPGs, SRPGs, or even other SMT games.
Review: I love shin megami tensei - So if you read above, you know I am biased towards this game Pros: > Greater than the original game for the Nintendo DS. > Voice acted the entire game: literally every part that needed voicing has it. > Touch controls are enabled for the second screen at SOME parts. (This is a pro because the original did not) > Voice overs CAN be disabled. > Plenty of replaying potential and many different ways to build your character's fight style. > Loads of demons. > An 8th day/extra plot for SOME routes. Others remain unchanged or minor changes. Cons: > The pronunciation for some of the Japanese terms is not perfect. Some things are said perfectly, other times it is a little cringe worthy. > The music and voice acting aren't evenly leveled and so if you play with voices on: the music is hard to hear. > They removed the original intro, this could be a pro, but for me it is a con. > The ONLY times the game is in 3D: the fusions and the intro. Literally NOTHING ELSE is 3D. It isn't a con because I really care, it's just the port feels lazy for not even trying 3D. This was released really early in the 3DS' life and even nintendogs gave 3D a shot. Not needed: but if you are porting your game, at least give up a 3D picture here and there. Overall: If you enjoyed Shin Megami Tensei Devil survivor for the 3ds and have some spare cash and a 3ds: enjoy this game. If you never touched a shin megami tensei game: this is a decent starting point. Pokemon like game play, a rather fun plot and immersing game play/music.

## Features

- Includes an all-new eighth chapter
- Features new voice-acted dialogue
- Battle an assortment of demons in tactical, turn-based battles

## Images

![Shin Megami Tensei - Image 1](https://m.media-amazon.com/images/I/815uewDXaPL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ "Peaceful days have died," so let's have a great time.
*by S***V on August 18, 2015*

It's a great JRPG, a great SRPG, a great SMT game, and a lovely improvement over the original DS version! Most of the features from Devil Survivor 2 made their way into this upgrade of the first game (except DeSu2's Fate system, sadly) and it really helps. I used to think, before these recent remakes, that DeSu had the better story while DeSu2 had the better gameplay - this remake evens the playing field a bit. As such, this game combines great gameplay with useful features/additions and a great atmosphere-driven story with interesting characters. That said, since this is a Shin Megami Tensei spin-off, be warned: it's difficult. Patience is not only a virtue but a must with these games. Certain monsters can and will one-hit you, and some bosses will need to be repeated until you get your strategy down. That said, the game is really fun once you get over that learning curve, and the story and characters really help push you along in that regard. The game is set in a modern-day Tokyo, where you and your companions have just been trapped in a government lockdown/quarantine of the area. You quickly learn that this has to do with the demons you discover, and in fact acquire through strange portable electronic devices (called "COMPs," but clearly resemble a Nintendo DS/3DS) that are able to summon them. Communication is severed, demons start causing chaos, people start to panic, and your party finds themselves simply trying to survive day-to-day. This leads you to finding the cause of the lockdown, the origin of the demons, the COMPs, etc. and your decisions ultimately decide how, or even if, you try to fix things and end the lockdown or not. There are quite a few endings as a result that are, again in typical SMT fashion, often alignment-based (e.g. chaos, law/order, neutrality, etc.). You can even get a bad ending, but that's easy to avoid if you pay much attention at all. The gameplay is divided into two parts: non-combant and combat. Non-combat gameplay has a list of areas you can go to in the lockdown, with people you can talk to or events/battles to partake in. This all happens according to a 24-hour clock, meaning certain people can only be talked to at certain times and battles likewise can be time-limited. As such, you can leave characters to die if you know in advance they are in danger at a specific time and refuse to help them out. Your choices in this regard, i.e. who you talk to and such, will help shape and determine the course that your game takes and the final route and ending you get. So a general idea is to talk to plenty of people early on until you have an idea of who you agree with and ultimately want to help achieve their goals the most. And don't worry - you're not locked into a decision or anything until much later in the game, and it's black-and-white when you do finally decide what route you'll take. And also out of combat you get to buy demons (via "Auction" or the compendium of your past/current demons), fuse them (two demons become a third demon, with you losing the two you fused), changing up your teams/skills, etc. Combat gameplay takes place in individual skirmishes or fights that are made up of a local area, overlaid by a grid that determines movement. The flow is turn-based, with each player character (up to 4 at a time) and enemy character taking turns according to their speed. So you don't control all of your characters at once before ending your turn, and you don't get to choose which character of your goes when. This adds a need to strategize, of course. Once your character engages in combat with another, the gameplay momentarily departs from traditional grid-based SRPG games as it opens into a turn-based JRPG combat where you choose the actions for your character and their demons (up to two) and it happens at the same time as the enemy's actions - chronologically carried out by each individual's Agility stat. The actual fighting involves a very interesting (even if sometimes frustrating) system of elements, resistances, and "extra turns" (i.e. extra actions, usually gained through critical hits or hitting an enemy's elemental weakness). This is something you'll definitely have to get a handle on in order to get through the game without rage-quitting. While it's a game where you absolutely need to have patience and be willing to learn the ins-and-outs of combat, I would recommend it to anyone that likes RPGs, JRPGs, SRPGs, or even other SMT games.

### ⭐⭐⭐⭐⭐ I love shin megami tensei
*by I***L on March 12, 2014*

So if you read above, you know I am biased towards this game Pros: > Greater than the original game for the Nintendo DS. > Voice acted the entire game: literally every part that needed voicing has it. > Touch controls are enabled for the second screen at SOME parts. (This is a pro because the original did not) > Voice overs CAN be disabled. > Plenty of replaying potential and many different ways to build your character's fight style. > Loads of demons. > An 8th day/extra plot for SOME routes. Others remain unchanged or minor changes. Cons: > The pronunciation for some of the Japanese terms is not perfect. Some things are said perfectly, other times it is a little cringe worthy. > The music and voice acting aren't evenly leveled and so if you play with voices on: the music is hard to hear. > They removed the original intro, this could be a pro, but for me it is a con. > The ONLY times the game is in 3D: the fusions and the intro. Literally NOTHING ELSE is 3D. It isn't a con because I really care, it's just the port feels lazy for not even trying 3D. This was released really early in the 3DS' life and even nintendogs gave 3D a shot. Not needed: but if you are porting your game, at least give up a 3D picture here and there. Overall: If you enjoyed Shin Megami Tensei Devil survivor for the 3ds and have some spare cash and a 3ds: enjoy this game. If you never touched a shin megami tensei game: this is a decent starting point. Pokemon like game play, a rather fun plot and immersing game play/music.

### ⭐⭐⭐⭐⭐ A phenomenal entry in the legendary Shin Megami Tensei franchise reborn.
*by D***G on June 11, 2015*

Demons, Desperate Citizens, and D-Cups Full of Justice? Devil Survivor: Overclocked (Over Clock in Japan) is a 3DS port of Devil Survivor for the DS. The story follows a group of people under lockdown in Tokyo after demons begin popping out of modified COMPs (which look just like the 3DS you're playing the game on!) Their goal is just to avoid getting killed by the demonic hordes by fighting with demons of their own, and to figure out why the demons are here at all. But to do that, you'll need strong demons. You can get this by either bidding on their contracts, or by fusing two of your currently held demons into another one (and passing on their best skills to the new demon). And you WILL need to fuse, because this game does not screw around. As with other SMT games, you may need to fight bosses a few times to figure out how to beat them and build your teams to succeed. But all of these things are true of both versions of this game. So what makes this one better? Difficulty tweaks are present, making the game a bit easier (better balanced) than the DS version. The addition of voiceovers is neat, though some of the performances have come under scrutiny. I thought the voice acting was good overall, though many compare Midori's voice to nails on chalkboard. The big additions are the Compendium (allows you to pay to resummon demons) and the new 8th Day scenarios. After completing the game, you'll have the option to create a New Game + save or an 8th Day save file (if you finished the game with an ending that has an 8th Day tied to it). The last addition is an unlockable ultimate boss battle with Lucifer, which is unreasonably difficult. Overall, this is the version to get, unless you need the slightly more difficult DS version.

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*Last updated: 2026-02-13*