---
product_id: 261632
title: "Betrayal at House on the Hill"
brand: "hasbro gaming"
price: "37.28 OMR"
currency: OMR
in_stock: true
reviews_count: 8
url: https://www.desertcart.com.om/products/261632-betrayal-at-house-on-the-hill
store_origin: OM
region: Oman
---

# 8 custom dice with unique faces 44 modular room tiles 50 unique scenarios Betrayal at House on the Hill

**Brand:** hasbro gaming
**Price:** 37.28 OMR
**Availability:** ✅ In Stock

## Summary

> 🏚️ Dare to build, explore, and betray—will you survive the haunted hill?

## Quick Answers

- **What is this?** Betrayal at House on the Hill by hasbro gaming
- **How much does it cost?** 37.28 OMR with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.com.om](https://www.desertcart.com.om/products/261632-betrayal-at-house-on-the-hill)

## Best For

- hasbro gaming enthusiasts

## Why This Product

- Trusted hasbro gaming brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Endless Replayability:** 50 blood-curdling scenarios ensure no two games are alike, keeping your game nights fresh and thrilling.
- • **Perfect for Game Night:** Designed for ages 12+, 60-minute playtime fits perfectly into busy schedules without sacrificing depth.
- • **Dynamic Haunted Mansion:** Build your own ever-changing mansion tile by tile, creating a unique layout every session.
- • **Social Strategy & Suspense:** 3-6 players collaborate to survive, but beware—one becomes the traitor, flipping the game on its head.
- • **Immersive Horror Experience:** Dozens of rooms, eerie events, and ominous omens build tension and excitement with every turn.

## Overview

Betrayal at House on the Hill is a suspense-filled board game for 3-6 players aged 12 and up, featuring 50 unique scenarios and a modular mansion built tile by tile. Players explore eerie rooms, uncover ominous omens, and face a thrilling twist when one player becomes the traitor. With custom dice, dozens of components, and a 60-minute playtime, it offers endless replayability and social strategy perfect for millennial game nights.

## Description

Product Description Betrayal at House on the Hill Board Game -2nd Edition: Take a deep breath before you enter. It might be your last. Your fear will grow with each tile you place as you investigate a house filled with dreadful monsters and deadly secrets. With 50 fiendish scenarios (including seven new haunts) and dozens of danger-filled rooms, you'll return to the house again and again - as often as you dare - and never face the same game twice. Contents include 1 rulebook, 2 haunt books, 44 room tiles, 1 Entrance Hall/Foyer/Grand staircase tile, 6 explorer figures, 6 two-sided character cards, 30 plastic clips, 8 dice, 1 turn/damage track, 80 cards (events, item, omen and more) and 149 tokens. For 3 - 6 players, ages 12 and up. From the Manufacturer The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back – this and more can be found in the exciting refresh of the Avalon Hill favorite Betrayal at House on the Hill. This fun and suspenseful game is a new experience almost every time you play – you and your friends explore “that creepy old place on the hill” until enough mystic misadventures happen that one of the players turns on all of the others. Hours of fun for all your friends and family. Designed for 3–6 players aged 12 and up, this boardgame features multiple scenarios, a different lay-out with every game, and enough chills to freeze the heart of any horror fan.

Review: Happy Haunting! - Betrayal At House On The Hill is one of my favorite games to pull out and play with friends or to introduce them to this type of exploration board game. I've gifted it several times and taken it to several friend's homes that have all loved the game play. ~~It is very easy to learn and teach~~ What makes this game so fun is that it is different every time. In addition to that, it has an unknown traitor once the haunt begins. With that said, even if you play the same haunt, it can be very different each time because each traitor and hero has a different play style and strategy. ◘ Exploration: The game begins with the adventurers standing in the entryway of the house. Like and good horror movie the group splits up to explore on their own, discovering omens, items, and events along the way. Some players may want to expand the house as large as possible before the haunt begins, and some may want to keep the house smaller. It depends on the group. For every omen discovered, a haunt roll must take place, the player rolls six dice and must roll higher than the number of omen cards on the table. With normal dice, this would be no problem. However, the dice for Betrayal at House on the Hill are not normal. Some sides are blank and it only goes up to 2. Once someone rolls less than the number of omen cards on the table, the haunt begins. ◘ The Haunt: The haunt is the meat of the game, the real objective of the game. Depending on who failed the haunt roll, where they were at in the house, and the last omen cared drawn, the traitor is revealed in the rule book that says "DO NOT READ." The traitor then removes themselves from the room to read about their new powers and objectives, while the heroes remain in the room to discuss their strategy to beat the traitor. •• Why does the game appeal? •• This game is so appealing I think because every time you sit down, it's a little different. Every character differs even from game to game. You might discover the same rooms over and over, but theyre never in the same order and they always have different rooms attached to them sometimes even false doors. It seems like a lot at first, but it doesn't take long to set up and the game can go on as long or as short as you want it to. On top of that, the traitor is different every time and it creates a fun dynamic for the group playing because sometimes its the most innocent person that turns into the traitor and you end up learning about their traitorous side. •• Rules, arguments, and complexity •• The rules are simple, but occasionally, there's room for interpretation, which can make it fun because then it turns into the house rules. The rules really aren't complex and I think the room they leave for interpretation allows each person that buys and plays the game to really make it their own. Some things aren't specifically said, like can this ghost use the elevator, well then the owner or the players can decide the likelihood of a ghost using an elevator or requiring the stairs. •• Who is this game for? •• The game really is for anyone that enjoys that sense of adventure. I've played it with die hard board game fans and they loved it and I've played it with people that are new to board games and usually only played games like Cards Against Humanity. It can be fun for everyone. •• How many players do I need? •• It really depends, I've played with 4, 5, and 6 players. I think the 6 player mark was my favorite. but 4 is a really good sweet spot. When there are 6 players, it begins to feel like there's a lot to keep track of, but it is fun nonetheless because there is so much going on and you uncover the board a lot faster! •• Do I need the expansion? •• Eventually, you could buy it. However, that being said, play the original as much as possibly before you start to get bored of it. In my opinion, that will take ages. •• Conclusion •• At the end of the day, this is usually the game I reach for when friends come over to play games. It has been my favorite for a while and I will always recommend it to people looking for new games.
Review: Moderately complex, lots of pieces to lose, MASSIVELY FUN, and EXTREMELY REPLAYABLE - My rats were almost invincible. Twice the heroes had tangled with them and run away, nearly dead and unable to brave the swarm again. More and more rats were pouring in to stand guard over the door to my pentagram chamber. My ritual was nearly complete; I was seconds from destroying my enemies and raising an unstoppable army of rodents that would swarm the world, all at my control. Then my son drew the Dynamite card. I rolled and rolled, but every rat necessary to my ritual perished in the fiery explosion and the eldritch power I was calling devoured me as their link severed. My almost certain win was destroyed with the drawing of a single card. Betrayal at House on the Hill has: 2-6 explorers, a house that builds slowly with tiles, a set of omen cards that draw the players ever closer to a haunting, and 50 scenarios in which the haunting reveals a traitor, his minions, and the winning and losing conditions for each side. In the first part, you all explore the house, drawing room tiles, encountering event cards that test you, the occasional item, and even more infrequently, an Omen. During this part of the game, no one can die, there are no monsters, and no need to attack other players. Nobody is the enemy yet. However, Omen cards add up; each time you find one, you roll dice to see if the second part of the game happens: the Haunting. The Haunting is when one character either openly or in secret (depending on the scenario) becomes the traitor, controlling the monsters and scenario that challenges the heroes (all the other players) while pursuing goals known only to him. The heroes, to win, have a set of tasks to perform. Sometimes the goal it simply to make it out alive. Sometimes to find a room and complete a ritual. The task is *almost never* as simple as killing the traitor. Sometimes the traitor character is removed and the traitor only controls monster tokens to achieve his goals. Sometimes, the traitor attacks simply to interfere with the heroes as they attempt to flee a ticking countdown. Sometime his goal is to flee the heroes, get to a certain place, perform a ritual of his own, or other nefarious things. In one scenario, sometimes he has only to move a counter and watch the heroes die on their own (my daughter and I actually won that one even with my son's attempted interference, although I died alone on my own without the possibility of escape she was able to complete the goals and so our side won. In any case, we've only played a handful of scenarios, and each one is unique. Sometimes sheer luck makes an easy win. Sometimes winning for one side or the other will be impossible. But all in all, the sheer variety of options, rooms, cards and scenarios makes it enjoyable and balanced, and the ratcheting tension of omen cards leading to a haunting roll succeeding and one of us becoming the bad guy is a fun mechanic. There are rules for playing alternate scenarios if you come up with the same one twice in a row or one everybody has played and want to switch, which is nice. Unlike some of the reviews here, the pieces in my game are sturdy, well made, and in no cases thin and flimsy. And those 1 star reviews pearl clutching at finding ghosts, demonic rituals, the undead, Satanic and/or Chthulic influences, and (gasp) a pentagram room in the game, what were you expecting from a game about hauntings, monsters, and betrayal? Did you not read the back of the box? Go back to playing Clue. Two caveats: lots of pieces so get some baggies to separate them and it requires at least a folding table to play on. A small kitchen or coffee table isn't going to do it.

## Features

- Tile by tile, terror by terror, build your own haunted mansion - and then try to escape it alive.
- With 50 blood-curdling scenarios, each trip to the house on the hill promises fresh horrors.
- Players must work together to survive the nightmare.
- Except for 1 player who becomes the traitor.
- 3–6 players, ages 12 plus, 60 min per game (high reliability)

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B003HC9734 |
| Age Range Description | 12 years |
| Best Sellers Rank | #467,869 in Toys & Games ( See Top 100 in Toys & Games ) #12,572 in Board Games (Toys & Games) |
| Brand Name | Hasbro Gaming |
| Color | Green |
| Container Type | Box |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 13,292 Reviews |
| Educational Objective | Promotes social interaction, problem-solving, and strategic thinking |
| Global Trade Identification Number | 00653569533450 |
| Included Components | Game |
| Item Dimensions | 10.5 x 10.5 x 3.2 inches |
| Item Dimensions L x W | 10.5"L x 10.5"W |
| Item Type Name | Betrayal At House On The Hill - 2nd Edition |
| Item Weight | 1.3 Kilograms |
| Manufacturer | Hasbro |
| Manufacturer Minimum Age (MONTHS) | 168.0 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Paper |
| Model Year | 2004 |
| Number of Items | 1 |
| Number of Players | 6 |
| Operation Mode | manual |
| Package Quantity | 1 |
| Product Style | Game |
| Subject Character | Fantasy |
| Theme | Game |
| UPC | 653569533450 765390565576 095737680984 607052440978 |
| Unit Count | 1 Count |

## Images

![Betrayal at House on the Hill - Image 1](https://m.media-amazon.com/images/I/61vJz4I-qBL.jpg)
![Betrayal at House on the Hill - Image 2](https://m.media-amazon.com/images/I/81NU0-Nuy1L.jpg)
![Betrayal at House on the Hill - Image 3](https://m.media-amazon.com/images/I/81fDWwyvCkL.jpg)
![Betrayal at House on the Hill - Image 4](https://m.media-amazon.com/images/I/71hEmyrhToL.jpg)
![Betrayal at House on the Hill - Image 5](https://m.media-amazon.com/images/I/81SpegwHxHL.jpg)

## Available Options

This product comes in different **Style** options.

## Questions & Answers

**Q: When is gonna be a restock of this game?**
A: Hi, I'm the designer of the game. I was concerned about all the rumors here, so I checked with the publisher. She told me that 5000 copies of the game had been sent to distributors during Q4, but some of the larger distributors may have sold out theirs already due to the Tabletop coverage. There are more on the way, though, and I suspect that some of the smaller places and local stores may still have copies available, so you shouldn't need to start scavenging quite yet!

**Q: Is the 2nd edition identical to the 1st edition but a different box? Or are the stories and room tiles different at all?**
A: The second edition actually fixes some of the random issues with logical inconsistencies (in the first edition you could have a lake on the second floor), and it clarifies some of the scenarios while adding and removing a few of them. You can visit Board Game Geek's forum for more information here: http://boardgamegeek.com/thread/996123/difference-between-1st-and-2nd-editions-betrayal-h

**Q: Why is this game over $100?**
A: Supply and demand. Many people desire the game because of the show TableTop and ones that own it will sell for profit knowing the next print run is in August.

**Q: can this game be played with 2?**
A: As other suggested you can use 2 characters per person until the haunt happens and give the survivor player the remaining 3rd character. Alternatively, you could reduce the effectiveness of the haunt. (Halve the number summons, create additional win conditions, or lessen restrictions, etc.)For example, in the Ring of King Solomon haunt you could do one of the following:Summon only the Demon Lord, opposed to the Demon Lord and +1 demon per survivor.Give the survivor a couple item cards from the top of the item deck.Halve the stats of all demons summoned.Although after playing some rounds in normal 2player some haunts are perfectly fine for it by default with only 2 survivors.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Happy Haunting!
*by C***Y on January 28, 2021*

Betrayal At House On The Hill is one of my favorite games to pull out and play with friends or to introduce them to this type of exploration board game. I've gifted it several times and taken it to several friend's homes that have all loved the game play. ~~It is very easy to learn and teach~~ What makes this game so fun is that it is different every time. In addition to that, it has an unknown traitor once the haunt begins. With that said, even if you play the same haunt, it can be very different each time because each traitor and hero has a different play style and strategy. ◘ Exploration: The game begins with the adventurers standing in the entryway of the house. Like and good horror movie the group splits up to explore on their own, discovering omens, items, and events along the way. Some players may want to expand the house as large as possible before the haunt begins, and some may want to keep the house smaller. It depends on the group. For every omen discovered, a haunt roll must take place, the player rolls six dice and must roll higher than the number of omen cards on the table. With normal dice, this would be no problem. However, the dice for Betrayal at House on the Hill are not normal. Some sides are blank and it only goes up to 2. Once someone rolls less than the number of omen cards on the table, the haunt begins. ◘ The Haunt: The haunt is the meat of the game, the real objective of the game. Depending on who failed the haunt roll, where they were at in the house, and the last omen cared drawn, the traitor is revealed in the rule book that says "DO NOT READ." The traitor then removes themselves from the room to read about their new powers and objectives, while the heroes remain in the room to discuss their strategy to beat the traitor. •• Why does the game appeal? •• This game is so appealing I think because every time you sit down, it's a little different. Every character differs even from game to game. You might discover the same rooms over and over, but theyre never in the same order and they always have different rooms attached to them sometimes even false doors. It seems like a lot at first, but it doesn't take long to set up and the game can go on as long or as short as you want it to. On top of that, the traitor is different every time and it creates a fun dynamic for the group playing because sometimes its the most innocent person that turns into the traitor and you end up learning about their traitorous side. •• Rules, arguments, and complexity •• The rules are simple, but occasionally, there's room for interpretation, which can make it fun because then it turns into the house rules. The rules really aren't complex and I think the room they leave for interpretation allows each person that buys and plays the game to really make it their own. Some things aren't specifically said, like can this ghost use the elevator, well then the owner or the players can decide the likelihood of a ghost using an elevator or requiring the stairs. •• Who is this game for? •• The game really is for anyone that enjoys that sense of adventure. I've played it with die hard board game fans and they loved it and I've played it with people that are new to board games and usually only played games like Cards Against Humanity. It can be fun for everyone. •• How many players do I need? •• It really depends, I've played with 4, 5, and 6 players. I think the 6 player mark was my favorite. but 4 is a really good sweet spot. When there are 6 players, it begins to feel like there's a lot to keep track of, but it is fun nonetheless because there is so much going on and you uncover the board a lot faster! •• Do I need the expansion? •• Eventually, you could buy it. However, that being said, play the original as much as possibly before you start to get bored of it. In my opinion, that will take ages. •• Conclusion •• At the end of the day, this is usually the game I reach for when friends come over to play games. It has been my favorite for a while and I will always recommend it to people looking for new games.

### ⭐⭐⭐⭐⭐ Moderately complex, lots of pieces to lose, MASSIVELY FUN, and EXTREMELY REPLAYABLE
*by N***N on February 8, 2021*

My rats were almost invincible. Twice the heroes had tangled with them and run away, nearly dead and unable to brave the swarm again. More and more rats were pouring in to stand guard over the door to my pentagram chamber. My ritual was nearly complete; I was seconds from destroying my enemies and raising an unstoppable army of rodents that would swarm the world, all at my control. Then my son drew the Dynamite card. I rolled and rolled, but every rat necessary to my ritual perished in the fiery explosion and the eldritch power I was calling devoured me as their link severed. My almost certain win was destroyed with the drawing of a single card. Betrayal at House on the Hill has: 2-6 explorers, a house that builds slowly with tiles, a set of omen cards that draw the players ever closer to a haunting, and 50 scenarios in which the haunting reveals a traitor, his minions, and the winning and losing conditions for each side. In the first part, you all explore the house, drawing room tiles, encountering event cards that test you, the occasional item, and even more infrequently, an Omen. During this part of the game, no one can die, there are no monsters, and no need to attack other players. Nobody is the enemy yet. However, Omen cards add up; each time you find one, you roll dice to see if the second part of the game happens: the Haunting. The Haunting is when one character either openly or in secret (depending on the scenario) becomes the traitor, controlling the monsters and scenario that challenges the heroes (all the other players) while pursuing goals known only to him. The heroes, to win, have a set of tasks to perform. Sometimes the goal it simply to make it out alive. Sometimes to find a room and complete a ritual. The task is *almost never* as simple as killing the traitor. Sometimes the traitor character is removed and the traitor only controls monster tokens to achieve his goals. Sometimes, the traitor attacks simply to interfere with the heroes as they attempt to flee a ticking countdown. Sometime his goal is to flee the heroes, get to a certain place, perform a ritual of his own, or other nefarious things. In one scenario, sometimes he has only to move a counter and watch the heroes die on their own (my daughter and I actually won that one even with my son's attempted interference, although I died alone on my own without the possibility of escape she was able to complete the goals and so our side won. In any case, we've only played a handful of scenarios, and each one is unique. Sometimes sheer luck makes an easy win. Sometimes winning for one side or the other will be impossible. But all in all, the sheer variety of options, rooms, cards and scenarios makes it enjoyable and balanced, and the ratcheting tension of omen cards leading to a haunting roll succeeding and one of us becoming the bad guy is a fun mechanic. There are rules for playing alternate scenarios if you come up with the same one twice in a row or one everybody has played and want to switch, which is nice. Unlike some of the reviews here, the pieces in my game are sturdy, well made, and in no cases thin and flimsy. And those 1 star reviews pearl clutching at finding ghosts, demonic rituals, the undead, Satanic and/or Chthulic influences, and (gasp) a pentagram room in the game, what were you expecting from a game about hauntings, monsters, and betrayal? Did you not read the back of the box? Go back to playing Clue. Two caveats: lots of pieces so get some baggies to separate them and it requires at least a folding table to play on. A small kitchen or coffee table isn't going to do it.

### ⭐⭐⭐⭐⭐ Dungeons and Dragons meets Clue
*by J***R on July 9, 2016*

Super fun game! Mixes Clue and DnD. At first reading of the rules the game might seem complex but give it a quick run through and what you do on a turn quickly makes sense. The game suggests 3 as a minimum but IMO 4 works much better. The tiles, tokens, cards, figurines and rule books are really well made. The only grip I have is the sliders for the player cards; some are looser then others, but its a small issue. There are 6 player cards but they are each double sided so there is really 12 choices. 6 pre painted figurines to go with the player cards. 44 room tiles that you build your mansion with as you go. 80 cards that have items, events or omens. 3 Rule books 1 to get you started and two that come into play when the event starts. One for the Traitor and one for the Survivors. Once you get the hang of the basic game things will go pretty smooth. Once the event starts things may get a bit more confusing. Each team will read from their book and try to figure out what to do and and at the same time guess what the other team is probably going to do. While there are a lot of different events that can happen and this makes the game really great for replay-ability. The Events are not as clearly hatched out as they could be. Sometimes things have to be assumed because the books are not clear. The Events give special abilities and its hard to talk to the other team and explain that something is a given ability and that you are not cheating. But at the same time without giving away what their rule book states. But with so many different events it makes it hard to play test them all I am sure. The game is fun, exciting, suspenseful and surprising. Like I said the replay-ability is awesome.

## Frequently Bought Together

- Avalon Hill Wizards Of The Coast Betrayal At House On The Hill 2Nd Edition Board Game-Green
- Funskool Games The Original Catan Board Game | Family Board Game | Board Game for Adults and Family | Adventure Board Game | Ages 10+ | for 3 to 4 Players | Average Playtime 60 Minutes

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*Product available on Desertcart Oman*
*Store origin: OM*
*Last updated: 2026-02-26*