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This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences . Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references. Review: An amazing book to grasp basics of VR - This book introduces many informative and interesting concepts to understand what is Virtual Reality. As an HCI researcher, it is also interesting to see several new topics that i need basic knowledge for understing VR. Review: it has a bit of everything and goes into good to great depth - The bible of VR... it has a bit of everything and goes into good to great depth. I am sure this will be a college textbook in this area if it is not already. Easy to read and is a great place to get a solid understanding of the tech, and the space. VR's implications are also included here and is a also a great jumping off place to learn more.... No an inexpensive book by any means but you do get what you pay for.
| Best Sellers Rank | #1,291,373 in Books ( See Top 100 in Books ) #184 in Human-Computer Interaction (Books) #3,173 in Computer Science (Books) #4,138 in Web Development & Design |
| Customer Reviews | 4.8 out of 5 stars 59 Reviews |
J**H
An amazing book to grasp basics of VR
This book introduces many informative and interesting concepts to understand what is Virtual Reality. As an HCI researcher, it is also interesting to see several new topics that i need basic knowledge for understing VR.
S**E
it has a bit of everything and goes into good to great depth
The bible of VR... it has a bit of everything and goes into good to great depth. I am sure this will be a college textbook in this area if it is not already. Easy to read and is a great place to get a solid understanding of the tech, and the space. VR's implications are also included here and is a also a great jumping off place to learn more.... No an inexpensive book by any means but you do get what you pay for.
D**R
Very Thorough!
Get ready to dive deep into how humans sense and perceive our enviroment and what parts of the brain process' different types information. Also, goes equally deep into every aspect of VR, different techniques tried and tested, what works, what doesn't and why.
C**6
well written, very thorough, great book.
i spent $6k on a film course at the NY film academy and they spent four weeks discussing everything in this book; you can read it for much less. many of the issues will be outdated in 2 years but overall the best source for anyone looking to enter this field or exploit the medium in any capacity
K**R
Great resource!
THE VR BOOK is a great resource for anyone interested in virtual reality. Jason Jerald comprehensively covers the history, considerations and potential of the medium.
A**L
Informative and inspirational!
This book is both informative and inspirational. It is exhaustive and yet pedagogically sensitive to readers on all levels of VR understanding and foreknowledge.
C**N
Great timeless literature, and even more so for the current emerging tech landscape
This an outstanding and insightful book! It helped me to understand the field and get a foundational knowledge as well as to expand into more advanced topics. XR is still relevant and even more so with the recent emerging tech surge it is becoming more relevant so it can help AI and humans teaming with AI to understand the world
J**N
Five Stars
Totally Awesome and informative
M**Y
Extremely Useful!
Excellent resource. I had the privilege of listening to Jason Jerald speak at Immersed VR here in Toronto and I was blown away by the quality of information presented... So, of course, I had to buy his book. If you're getting into VR and I would absolutely recommend reading this. It's going to save you a lot of problems.
C**N
VR overview
Ho acquistato il libro per preparare un esame all'università. Il testo copre bene l'argomento VR.
B**.
V GOOD
V GOOD
D**O
Muito bom!
Apresenta realidade virtual e esmiúça seus conceitos, desde o histórico às teorias envolvidas no funcionamento, como o cérebro interpreta e as consequências negativas do uso equipamentos de realidade virtual.
H**O
Completo
Un libro che offre una panoramica completa su tanti aspetti del mondo della realtà virtuale. Forse un po' lungo, sicuramente molto accessibile.
Trustpilot
2 months ago
1 day ago