Introduction to 3D Game Programming with DirectX 12
S**H
Great book for learning programming
I bought this for my son who is self teaching himself programming. He has learned a lot using this books information. We have purchased many books, and it is the only one he is actually reading. This book is great for someone who is motivated to teach themselves, adults and teenagers alike.
P**R
Worth It!
I have purchased Frank Luna's DX11 book and it was great. When I heard he was making a new book for DX12 I was pretty excited. I have only glanced at this new edition and it has already exceeded my expectations. I can't wait to get more in depth with it and come back and give a more thorough review. If your looking for a book to learn 3D programming or just need some help you can't go wrong with Luna's books.
A**R
Nice book, poor packaging
Currently read around 200 pages. So far so good. The maths are well explained and resemble a high-school textbook. Yet you may be shocked on how complicated the initialization of DX12 is. The author made a little framework to simplify that initialization, with important codes printed in the book, which is a nice approach IMO. (better than any OpenGL book).More review as I read along...I've deducted 1 star for 2 things:> a delay of a whole season... while expected the book to be released in late December 2015, it ends up April 2016 to be delivered (well... I can forgive this if this lead to better quality)> Poor packaging. This is the worse packaging I ever received from Amazon US. The cover of a supposedly new book looks like an old one: corners are all blunt and wrinkled. The cardboard packaging was squashed on arrival.
L**S
Introduccion tecnica plataforma directx 12
es el mejor libro en cuanto al enfoque de aprender las bases técnicas del api de Directx 12.0, te enseña los fundamentos y principios del prototipo de un motor, y esas bases pueden servir para armar un proyecto solido por tu cuenta.
A**R
An excellent treatment of a difficult subject
Direct 3D 12 marks a shift in the nature of graphics API's and as such Direct3D 12 is more than merely an extension of it's predecessor. The book introduces the new concepts and addresses the mechanics of the explicit nature of Direct3D 12 whilst staying true to what a graphics programming books should be.There is just enough discussion of how the software maps to hardware to guide the reader as to how to write optimal rendering applications using DX12.
M**I
I really did not like this book
I had some time to read this book. I really did not like this book. When I was buying I thought hey its a introduction to DirectX 12. It did not felt like a introduction. A lot of useful things where missing. The horrible part is Microsoft's Graphics Samples help me better. And that free.
K**U
It's more like a reference book plus some tips than a programming ...
It's more like a reference book plus some tips than a programming guidebook. Though it's comprehensive, the implements (like texture, like setting the environment) is not integral and somewhat hard to understand what to do.Therefore, I can hardly recommend this book.
A**R
Lacking insight, consistently misses the big picture
After the background math and theory chapters, this book gets bogged down in technical details, tending to explain what something is without explaining why it is used or how it fits into the bigger picture. Often the layout of structs or function calls are described in painstaking, rote detail, without any mention of how they relate to what the reader is trying to accomplish. We can determine the layout of functions and structs by inspection - what we want is insight!Unfortunately, as of 2018, this seems like the only book on DirectX 12 programming at all. With the enormous popularity of easy-to-use all-in-one game engine toolsuites like UE4 and Unity, it's easy to see why there's a lack of interest in DirectX among newcomers. Most DirectX 12 resources you will find online, including the Microsoft documentation, willimplicitly assume knowledge in the last 3 versions of DirectX.My recommendation is to read Game Engine Architecture, then to use online resources and perhaps this book to help you work your way through code samples.
A**R
love the book
Everything is well Explained , love the book , You need to have basic knowledge of c++.
M**E
The code examples are great and explanations in the book are good
The code examples are great and explanations in the book are good. Expect to spend a lot of time on this book if you really want to get value out of it. If you're completely new to graphics programming I would recommend something else however. Realistically this book makes more sense for an advanced programmer.
C**H
mon fils est ravi
J'ai un ado très avancé en programmation et il progresse encore avec ce livre bien qu'il soit en anglais. Il m'a dit que c'était très clair, bien expliqué et surtout super complet et je sais qu'il était très fier d'avoir réussi les exercices et programmé quelques petites choses.Pour moi, bien que lisant l'anglais couramment, c'est inintelligible mais s'il dit que c'est clair.... Heureusement vu le prix de la bête!Il est livré avec un dvd à l'intérieur et j'ai cru comprendre qu'il contenait des bases pour réaliser les exercices mais je ne suis pas sûre.
S**A
buena compra
EL LIBRO LLEGO EN EXCELENTE CONDICIÓN ASÍ TAMBIÉN EL DISCO
M**E
Three Stars
I got this for Dx12 but there's very little on DX12 systems.
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1 month ago
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