The of Iron: Next Wave is a board game of squad-level World War Two tactical combat introduced by Fantasy Flight Games in 2006 and licensed to 1A Games in 2013. It features historical authenticity and superb production values. The starting point into the series is the Tide of Iron: Next Wave Core Set that includes American and German forces that fought from D-Day across northwest Europe in 1944 - 1945. Expansions add plastic pieces representing soldiers, vehicles, and weapons of other nations, new map boards, special rules, plus new scenarios, strategy cards, markers, and tokens.
J**A
A game I was afraid of, but which finally rose highly above expectations!
Before I bought this game, I had many doubts about it, considering I was looking for a mid-level tactical wargame that could scratch the itch of miniature wargames and wargames per sé. Therefore I went to A LOT of reviews and forums asking wheter or not this game was what I was looking for. Most people said it has fiddly components and pretty much inexplicable rules. Others said the scenarios were unbalanced.But then again, there was something this game had which the others in this category didn't: The miniatures... and some gut feeling that screamed to not ignore this guy. I really didn't want to put this game on hold just for that reason, but for the price tag, there seemed to be a lot of better options (Like CoH Awakening the Bear 2nd Edition). Case is: I bought it despise what everyone said.You have to take in account that whatever most reviews say about this game make reference to the old coffin box version, before 1A took care of the license.Now I already played 5 games so far. One in Skirmish mode (See BGG Variants), 1 from the first scenario, and 3 from the second one. I have to say that, even though in those 3 late games (4 players) my friend and I were yankees, the experience was never the same. There was always something different happening, say varied strategies or incredibly tense moments. And I must say, they were all a BLAST. (Played with different players everytime, but there are already 2 rematchs pending of the same mission).If I have to talk about the negatives, I'd say that preparing the game IS fiddly. No lying in that. Probably half an hour with everyone in the table cooperating. That's too much already for a game that goes beyond the hour and a half. My recommendation is to have the armies and tokens perfectly divided and classified in boxes or ziploc bags.Another thing is the Manuals: But don't misunderstand me. Learning the game is not easy at all, considering there are 3 books about it. It's not a simple game neither, so that's expected, and the layout of the three of them is perfectly clear and well done. So what's wrong with it? Finding things. Once you're playing your third game you already know every minutiae of the charts, but sometimes, when resolving some situation (Like Drift), you have to get to certain page of the manual and then you discover it was in the other one, but then you get confused and start revolving pages like some madman 'cause the other players are expecting for your answer. You can look at the index, of course, but sometimes in the heat of the battle you just forget it. After all it's a minor complaint, but sometimes you really notice it.The last point I mentioned before is the scenarios balance. Since 1A took the license, this problem seemed to have disappeared, and although I can't say every scenario is balanced, I can say that the first and second one are perfect, with equal amount of victories and defeats for both sides. I expect it to be a streak with all of them.The Rules: While hard to learn for the first time, later you discover they're perfectly intuitive. I believe I only have to say that in one of my games, I was playing with my dad (53), against my grandpa (70) and my little brother (14), and then I realized that after 10 minutes they were all talking about tactics and possibilities and odds instead of worring about the rules, like they already knew them at perfection.This game is FUN, after all. It offers incredibly cinematic moments and lots of laughs, but it also allows for a LOT of strategic and tactical thinking. Not a brain burner, but pretty close to what I was looking for. The good thing is that ONLY for the Core Set, there are already more than a hundred free scenarios online. Also there is a good amount of variants in BGG (One about zombies, of course), and finally, 1A games released a Fourth Book that allows for Advanced Rules (Like the effect mortar fire has over woods).If you want a Tactical Wargame with Miniatures, with enough complexity to introduce it to first-time gamers, but also a System which you can mod to your taste without hampering the balance, Tide of Iron is the game for you, and I'm glad I listened to my gut and not the reviewers this time.
J**K
If you are missing parts good luck getting them replaced
I am giving this one star because I bought this and the rest of the expatiation's and the main game and 2 of the games are missing pieces. I tried to contact A1 Games and Fantasy Flight Games about replacement parts. It looks like A1 is no longer around and FFG just has not gotten back to me at all so I am giving this one star and telling you if you do buy the games just know if there is a problem you will more than likely not be able to fix it. If I get this fixed I will come back and fix the review of the game.
A**R
Great Board game for WW2
Great WW2 Board Game to play. The game comes with an easy to follow rule book with some scenarios to play to learn the game. It also comes with a hex map boards of Europe with various terrain tiles and command cards. It also comes with plastic detailed German PZKIV, and Tiger 1 tanks with Stugs, US Shermans and M-10 Tank destroyers. There also are Half tracks both US M-3 and German SDKFZ251 along with lots of plastic infantry pieces with trucks in this game. The game comes with 100 cards and some dice. This is a very fun game to play. You can also get more pieces from the expansion games that go with this game.
A**Z
fantastic! They supply a tutorial that leads you into ...
Well thought out game, fantastic! They supply a tutorial that leads you into more intense action. Very strategic like chess, fair amount of random occurences, and they really set you up with a good board and peices. High quality. I gave it 4 stars merely for the box being damaged fairly severely.
A**R
My brother and I got this game and we love it. We have other war games and didn't ...
My brother and I got this game and we love it. We have other war games and didn't know how much we would like this and we were very pleased when we got it. I definitely recommend this it to any one that likes war games or any other type of game. Very high quality, some fun scenarios, and you can make your own scenarios if you want. Definitely a must buy.Thank you for such a good game.
V**A
Awesome game
Very fun. Not too complex but not easy either.
H**N
Five Stars
Great game.
F**H
Five Stars
Like Memoir '44 on steroids. Great game system!
A**R
Two Stars
Missing one American officer, and a mis-printed game board.
H**.
Not yet opened/played this great looking game
Not yet opened/played this great looking game, but if the look of the box and its weight is anything to go by I am sure that it will meet all expectations!
S**N
Tide of Iron
Tide of Iron (mittlerweile eine Neue Edition) ist in unseren Breitengraden, ähnlich wie andere Brettspiele, die den 2. Weltkrieg thematisieren eher selten zu finden-umso glücklicher bin ich, dass die "Next Wave" Edition über amazon erhähltlich ist!Um was genau handelt es sich bei diesem Spiel? Ähnlich wie Battlecry oder Memoire 44 besteht das Spielfeld als Hexes (6-eckige Felder) über die man seine Truppen bewegen muss. Ziel des Spieles ist es, je nach ausgewählten Szenario gewisse Missionsziele zu erreichen.Der Grundgedanke hinter dem Spiel ist, dass ihr mit euren Truppen (Infanterie-Squads und gepanzerten Fahrzeugen, bzw. Panzern) den Gegnern den gar ausmacht. Die Ausgangspositionen sind bei jedem Szenario fix vorgegen. (Ähnlich wie bei anderen Spielen die die "Hexgrundlage" verwenden.) Positiv ist hier zu erwähnen, dass ihr in diesem Spiel eure Squads (je nach Vorgabe an der Komplettanzahl von Truppen und Truppentypen) frei zusammenstellen könnt. Eine solche "Squadbase" hat Platz für 4 Truppen. Die Truppen die in dem Grundspiel enthalten sind sind: normale Infanterie, Elite Infanterie, MG Truppen, Offiziere und Mörserteams. Jede dieser Truppen hat unterschiedliche Angriffs- und Reichweitenwerte. Je nach Angriffsstärke wird mit einer unterschiedlichen Anzahl an Angriffswürfel gewürfelt, die je nach Reichweite mit unterschiedlichen Zahlenwerten als Treffer gelten. Selbes gilt auch für Fahrzeuge. Den kompletten Spielregeln zu erklären würde ws eine halbe Ewigkeit dauern: so viel sei gesagt, beiliegend in dem Grundspiel befinden sich 3(!!!) Regelhefte.Ich möchte tdm einen kurzen Grundriss der Spielmechanik geben: Zu beginn werden die Truppen, je nach Vorgabe positioniert. Der Spieler mit der "Initiative" darf seinen Truppen (abhängig von dem Szenario) eine bestimmte Antahl an Befehlen geben. Abwechselnd werden nun alle Truppen befehligt. Befehle können unter anderem sein: Bewegen, konzentriertes Feuer, Feuer und bewegen, Assault (Nahkampf), Op-Fire (defensives Sperrfeuer) und weitere. Kommt es zu Gefechten werden diese wie weiter obem beschrieben ausgewürfelt. Zusatzboni gibt es grob gesagt jeweils für verschiedene Terrains, so bieten bspw. Ein Waldgebiet 2 Cover (die als Verteidigungswürfel gewürfelt werden können) ist die Aktionsphase bei beiden Spielern vorbei, werden Siegpunkte gezählt, die für Aktionskarten ausgegeben werden können, die je nachdem zu verschiedenen Effekten führen. Im Anschluss wird noch die "Initative" ermittelt und die nächste Runde startet.In dem Spiel enthalten sind 2 Beginnerszenarien die euch Runde um Runde die Regeln näher bringen und immer mehr Feinheiten des Spieles näher bringen!Für Kenner des Spieles möchte ich nur kurz erwähnen wo genau der Unterschied zur alten Version besteht. Der Einzige Unterschied besteht in der Kartongröße! Der Inhalt ist nahezu ident. 2 Panzermodelle (StuG III und der amerikanische M10) sind neu.Für viele wirkt vl der Preis abschreckend, ich möchte nur so viel sagen: Die Qualität ist Top! Modelle sind tadellos, Das Spielfeld besteht aus ca 5 mm dicken Kartonplatten, zahllose Modelle, zahllose Kartonplätchen (Siegmarker, Schadensmarker, Minenfelder usw.). Vor allem die Menge an Utensillien sucht bei solchen Spielen ihres gleichen!In dem Grundset sind deutsche Truppen und Us Truppen enthalten, Kriegsschauplatz ist Europa an 1944!Zum Abschluss möchte ich noch eine kurze Pro und Contra Liste als Zusammenfassung liefern:Pro:*Qualität*enorm taktischer Tiefgang* Zahllose Spezialregeln (Panzerjäger, Sanitäter, Artillerieschläge usw.)* Tutorials, die nach und nach die Regeln erläutern* Tutorials frei erfindbar*Würfelglück durch geschickte Spielmechanik (kombinierte Angriffe) minimiertContra:*relativ langwieriger Aufbau der Szenarien* bei ungeübten Spielern relativ lange Spielzeit für vermeindlich kurze Szenarien* Neulinge relativ schnell überfordert mit den Regeln* die Plastikmodelle kommen in einem lieblosen PlastiksackFazit: Wer Kriegsspiele wie Battlecry od Memoire 44 kennt und sich mehr Tiefgang erwartet kann getrost zugreifen! Der Rest der an solchen Spielen prinzipiell Interesse hat, die den 2.Wk thematisieren und an einer 2 Spieler Variante interessiert sind und sich die Zeit nehmen wollen, um durch die Tutorials zu spielen werden bestimmt nicht enttäuscht sein!
M**A
Five Stars
Excellent game; prompt service and delivery. Thanks.
A**R
Angriff! Fur der Faterland!
Angriff! Fur der Faterland!
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